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Art meme

Send a number and I’ll draw my OC:


  1. In what they normally wear

  2. In what I’m currently wearing

  3. In a school uniform

  4. In swimwear

  5. In underwear

  6. With no clothes on

  7. In winter clothes

  8. In fancy clothes

  9. Making 3 different expressions

  10. Standing on their hands

  11. With their favorite animal

  12. Hanging out with a friend

  13. Sitting on the couch

  14. Doing something they don’t normally do

  15. Eating

  16. Playing a sport

  17. Beaten up

  18. As a kid/adult

  19. Wearing a funny hat

  20. Sleeping


I found this meme on Tumblr and decided to repost it here, in a vague attempt to make myself start drawing again. So someone gimme a number (or two, or three...)! Any character I've ever played is fair game, OC or FC. DO EET, MAKE ME DRAW STUFFFFFFF :U
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Another thing about King's Quest

I watched the trailer for the upcoming King's Quest game last night. Not long afterwards, I saw several people in my Twitter feed complaining about it because it's an action game and comparing it to King's Quest VIII, which is pretty widely agreed to be one of the worst ideas Sierra ever had.

If you're unaware, King's Quest VIII is a huge departure from the previous seven games in that it's not really an "adventure game" in the way we all tend to understand adventure games. It's much more action-oriented, and a big chunk of its gameplay consists of killing things and jumping puzzles. Its controls are clunky, its graphics are ugly, its dialogue is ridiculous, its voice acting is mediocre, its load times are inexcusable, and it hasn't aged well at all.

But I don't think it's fair to make that comparison. Yes, KQ8 was an action game, and yes, it was bad. But why was it bad? Because it didn't feature a member of the Daventry royal family as the protagonist? Well, that's already solved; the new game will star Sir Graham. Was KQ8 bad because it was an action game? Maybe, but does that mean all action games are bad? No, definitely not. More likely, it was bad because it was an action game that felt extremely out of place in comparison to the rest of the series.

I think what people are missing, though, is context. KQ8 was made as an action game because, at the time, action games were the new big thing--3D action games in particular. Sierra decided it wanted to jump on the 3D bandwagon in order to boost sales, and they ended up with this clunky, ugly, ridiculous, mediocre game that looked and felt nothing like the King's Quest games that fans had come to know and love. This decision, needless to say, did not go well for them.

But games have matured a lot since then. Action games are much more widespread, to the point where they're practically the default now. There have been a lot of improvements to their systems and designs. The new King's Quest game stands to benefit from that knowledge and learn from the mistakes its predecessors made. It's not just "an action game", it's an action game being made by people who remember the original series and why they were so well-loved. It's not trying to jump on a bandwagon (unless you count nostalgia as a bandwagon, which is probably not unreasonable). Just because it has action-y controls doesn't mean it's automatically incapable of being a good King's Quest game.

I'm not saying the new King's Quest game is going to be a perfect and beautiful butterfly that will restore everybody's faith in the games industry. It's far too early to tell how good or bad of a game it'll be, and it's far too early to immediately write it off just because of the kind of game it is. I'm just saying, don't be so quick to jump to conclusions. Remember the most recent Tomb Raider game? Remember how big of a stink everyone made about the "attempted rape scene" that doesn't actually exist? Maybe wait until the game comes out and actually play the damn thing before you decide you hate it. :P
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King's Quest brain-spewage

I just realized something about the King's Quest series.

There are two games that feature Prince Alexander as the protagonist, and both of them contain the word "Heir" in the subtitle (King's Quest III: To Heir is Human and King's Quest VI: Heir Today, Gone Tomorrow). This implies that Alexander is the rightful heir to the throne of Daventry, which makes sense, because he's the prince.

But wait! Alexander has a twin sister, Rosella. She has also been the protagonist of two games (King's Quest IV and King's Quest VII, though she had to share VII with her mother, Valanice), and I would say she's proven herself just as capable as Alexander at handling any shit that comes her way. By the admittedly-dubious criteria of royal succession, this would make her just as suitable as Alexander to be the next ruler of Daventry. In fact, I believe she's actually more suitable than he is, for one simple reason: Alexander spent the first seventeen years of his life in a completely different country!

In King's Quest III, it's established that Alexander was kidnapped from his cradle as an infant, taken to Llewdor, and raised as a slave by the evil wizard Manannan, with no knowledge whatsoever of his true identity. There's nothing stating what Rosella was up to all this time, but she was presumably in Daventry, being raised as a princess, at least up until the point where she was going to be sacrificed to a three-headed dragon. Ergo, Rosella knows Daventry better than Alexander does, and she's better-versed in the skills that a monarch-to-be would have to know. Alexander, on the other hand, knows how to do household chores and some magic (though he has certainly proven himself to be clever and resourceful, otherwise he probably wouldn't have learned magic in the first place). And yet he still gets to be the heir, because he's a dude. Yay?!

On a different note, I'm really curious about the relationship between Alexander and Rosella. They basically met for the first time when Alexander rescues Rosella from the dragon, and if you "look at Rosella" at that point in King's Quest III, the description of her states outright that Alexander "would be interested in her if she wasn't [his] own sister". Gross, but understandable, since a) she's hot, b) he's never met her before, and c) he's probably never even seen a woman in his entire life other than the barmaid in Llewdor's port town. Also keep in mind that they're both seventeen years old, with all the hormonal teenage wackiness that that implies. I'm not saying that there's anything incestuous going on between the two of them, but since they didn't grow up together as brother and sister, their interactions have gotta be pretty awkward, at least until Alexander adjusts to his new life as a prince. I'm sure they both have a lot to get used to and a lot of feelings to work through.

Come to think of it, speaking of relationships, we don't really see any kind of interaction between any of the members of the royal family that hints at how they feel about each other and how they get along. In fact, the only member of the family who's shown interacting with any of the others in any meaningful way is...Valanice! Graham and Valanice at the end of King's Quest II; Valanice and Alexander at the beginning of King's Quest VI; Valanice and Rosella at various points throughout King's Quest VII. (There are also a few conversations among the family at other times, mainly during the ending sequences of King's Quest III, IV, and V, but they're all fairly generic.) This is pretty interesting to me, considering what a tiny role Valanice has in the series as a whole.

I'd love a King's Quest game that actually explores the characters of Graham, Valanice, Alexander, and Rosella beyond just "they're all badass adventurers". I'd also love some kind of a co-op puzzle-solvey King's Quest game in the vein of Prince of Persia: Sands of Time, or Brothers: A Tale of Two Sons, or even Ico. They're all badass individually; imagine what they could accomplish if they worked together! 
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RP Shenanigans!

I found this thing n the LJ of another RP-type person, and it intrigued me and put me in a sort of writey mood. 8) So if this sounds neat to you, leave a comment, specify the characters you want (ANY character I have ever played is fair game), and I will try to oblige you! :D
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Quest for Glory - An Intro-retro-spective

I've been playing through the Quest for Glory series again, thanks to the almighty GOG. These were some of my absolute favorite games growing up, and they were a big influence on me in my formative years. They were instrumental in building the mental world that I inhabited through most of my childhood and well into my teens.

Playing them again, after all this time, is of course a joy to me. I never got a chance to play the fifth game, so now I am playing through the entire series from beginning to end, importing my character from one game to the next. I'm going pure Wizard, since I think the Wizard gets to see some of the most impressive stuff in the games (such as WIT in QfG2, Kreesha's Magic Staff ritual in QfG3, and the battle with the Faeries in QfG4). I am also not using cheat codes, something I did a lot when I played the games as a kid. It is a challenge, of course, but I can appreciate that challenge now in a way that I never could when I was younger. I can also better appreciate the writing, the characterization, the humor, and of course the horrible, horrible puns. Even some of the music is revealing more about itself to me now that I'm listening to it with an adult ear; for instance, I never knew as a child that Salim's theme in Quest for Glory III is a mixture of the main theme song and "White Rabbit" by Jefferson Airplane.

Speaking of Salim, that brings me to the main reason I'm writing this post. There are a significant number of references to drugs, alcohol, and sex in the games. (Of course, there's quite a lot of violence, too, but none of it is particularly graphic; the most you see is some blood.) You can eat magic mushrooms in QfG1. You can smoke a hookah in QfG3. In QfG1 and 2, there are bars where you can order and drink booze. There are several female NPCs with which you have the option of flirting, and they usually respond in kind (in fact, there's a sequence in QfG2 where a room full of beautiful, scantily-clad women make aggressive passes at the hero). One female NPC makes a subtle reference to having sex with her husband. There are at least two counts of more-or-less full female nudity. Multiple NPCs, both male and female, make sexist remarks or engage in sexist behavior. One female NPC has a backstory that involves her intentionally having a baby out of wedlock. There's a veiled reference to rape as part of another female NPC's backstory. 

I'm painting a harsher picture of the games than perhaps they deserve. These "questionable" instances are usually fairly subtle; most of them eluded me as a kid, or I just didn't see anything wrong with what was going on. And I think one of the main reasons for that is that nobody told me I was supposed to find something wrong with them. I was allowed to draw my own conclusions and make my own decisions. I also frequently played the games with family members, usually my dad or my brother; as much as I love the Quest for Glory series itself, I think a big reason why I love it so much, and why it was so influential on me, is that I subconsciously equate it with "family time".

Nowadays, games with that sort of stuff would get a Mature rating slapped on them and kids would be forbidden from buying them. No matter how fantastic a game is, as soon as you throw a glass of beer or a bare breast in there, it's automatically "unsuitable for minors". This is the sort of knee-jerk reaction that comes from panicky idiots insisting that children should be protected against everything forever, or from lazy parents who can't be bothered to make their own decisions about the media that their children absorb. And that means that kids miss out on what might otherwise be a well-constructed story with deep characters and an engaging plot that asks the important questions about life. Of course, that's not to say that all games that contain "adult" content are works of underappreciated genius--some of them (a lot of them, probably) just throw it in for the spectacle, or are just plain bad. But that is exactly the sort of decision that needs to be left in the hands of the individual parent.

Game ratings are not a substitute for parenting. Neither are games themselves. Do not throw your kid in front of the computer or the TV and forget about them. Play the game WITH your kid. Engage with the game. Engage with your kid. I'm not saying you should force-feed your kid "adult" material--far from it--but don't hide it from them and don't insist that they should feel a certain way about it. Don't repress your kid's desire to learn. Don't avoid your kid's questions. Use common sense. Look at the context in which a piece of "questionable" content appears. Don't be so obsessed with keeping your kid "innocent" that you lose sight of what they will eventually become.

As a tangential addendum (ooh, look at me using big words!), games are capable of so much more now than they were when I was a kid, and yet, paradoxically, we keep trying to put more and more restrictions on them. It's as if we're afraid of our own innovation getting out of our control. I think, if anything, this is a point in favor of the "games are art" argument. Art is constantly evolving, whether the audience likes it or not.
raziel soul reaver legacy of kain

A modest(?) proposal

LJ friends! I have come up with a proposal. Feel free to spread the word to anyone you know who might be interested, or tell me that this is utterly insane and stupid and will never work. :) (I have also posted this on Google+, and a much shorter version on Twitter. Any suggestions where else I should post that would get more views? Craigslist, maybe?)

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I am dead serious about this; it is actually a thing I want to make happen. So please do tell your friends! :D
henry townshend silent hill ohshi

"A good question. Not a wise one."

(Inspired by Echo Bazaar and my character's increasingly ill-advised search for Mr Eaten's Name.)

Knock, knock. Knock, knock. Who is there? Always knocking. They come in their somber livery and their officiousness and their unspoken disapproval, and each one brings me a letter. Always letters. They all say the same thing.

"Abandon your search," the letters say. "Give up." "Stop." "No further." "This will bring you no benefit at all."

They don't know. The messengers haven't seen what I've seen. They bring me letters, but they haven't seen the letters concealed in the curls of the ivy or blooming in blood and fire behind their eyelids. They haven't scratched among the stones at the foot of the silver tree. They haven't listened to the barking from the well. They haven't leapt from a carnival ride into the darkness just for a fleeting glimpse of something even darker.

I have many letters now. It wouldn't do to tear them up--not in front of the messengers, no. I did that once, and it made the Masters unhappy. I don't want to make the Masters unhappy. Of course, I strongly suspect that they will be very unhappy with me indeed by the time this is all over--but I can play the game, all the same. So I take the letters and I smile and I nod and I curtsey. Sometimes I even offer the messengers tea. They never accept.

The letters are piling up in the corner of my drawing room. My own little collection. I used to keep them in a neat stack, but the Cat pounced on it not long ago--purely out of spite, of course--and scattered them everywhere, and I haven't bothered to tidy them up since then. So each new letter I receive just gets thrown on the pile. I shall not obey them, but I can't bring myself to get rid of them, either.

Sometimes I feed one of the letters to the furnace. Sometimes I light a candle stub and burn a letter in the flame.

Sometimes I tear off bits of the letters and eat them. They contain the Masters' writing, after all. If I make them part of me, will I become that much closer to the Masters?

Careful, now. Careful. Just a little at a time, lest they suspect.
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